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Geometric Details on Skeleton-based Implicit Surfaces

Cédric Zanni 1 Paul Bares 1 Ares Lagae 2, 3 Maxime Quiblier 1 Marie-Paule Cani 1 
1 IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
2 REVES - Rendering and virtual environments with sound
CRISAM - Inria Sophia Antipolis - Méditerranée
Abstract : We present a modeling technique to enhance implicit surfaces with procedural geometric details. The details are based on Gabor noise, which enables us to seamlessly handle anisotropy. The orientation of details can be defined with respect to the orientation of the main shape features, which reduces the amount of user input. The method extends to complex details that are tilted with respect to the normal of the input surface. Lastly, our method allows the blending of the resulting enhanced implicit primitives without causing the details to blur.
keyword : Shape
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Submitted on : Friday, May 4, 2012 - 2:50:21 PM
Last modification on : Thursday, January 20, 2022 - 5:31:00 PM
Long-term archiving on: : Friday, November 30, 2012 - 11:05:31 AM


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Cédric Zanni, Paul Bares, Ares Lagae, Maxime Quiblier, Marie-Paule Cani. Geometric Details on Skeleton-based Implicit Surfaces. Eurographics 2012 - 33rd Annual Conference of the European Association for Computer Graphics, May 2012, Cagliari, Italy. pp.49-52, ⟨10.2312/conf/EG2012/short/049-052⟩. ⟨hal-00694504⟩



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