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A Serious Game for Second Language Acquisition in a Virtual Environment

Marilisa Amoia 1 Treveur Brétaudière 1 Alexandre Denis 1 Claire Gardent 1 Laura Perez-Beltrachini 1 
1 SYNALP - Natural Language Processing : representations, inference and semantics
LORIA - NLPKD - Department of Natural Language Processing & Knowledge Discovery
Abstract : In this paper, we present I-FLEG, a 3D language game designed for interactively learning French as a second language. I-FLEG differs from previous computer-aided language learning (CALL) approaches in that it combines a situated, language learning environment with advanced artificial intelligence and natural language generation techniques which support user adaptivity and the automatic, context-aware generation of learning material. In addition, because it is integrated in a 3D virtual reality environment, I-FLEG naturally supports elearning and facilitates the collection of test data.
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Submitted on : Tuesday, December 18, 2012 - 1:40:19 PM
Last modification on : Saturday, October 16, 2021 - 11:26:06 AM
Long-term archiving on: : Tuesday, March 19, 2013 - 3:56:07 AM


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  • HAL Id : hal-00766460, version 1



Marilisa Amoia, Treveur Brétaudière, Alexandre Denis, Claire Gardent, Laura Perez-Beltrachini. A Serious Game for Second Language Acquisition in a Virtual Environment. Journal of Systemics, Cybernetics and Informatics, 2012, 10 (1), pp.24-34. ⟨hal-00766460⟩



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