HapSeat: A Novel Approach to Simulate Motion in a Consumer Environment

Fabien Danieau 1, 2 Julien Fleureau 1 Philippe Guillotel 1 Nicolas Mollet 1 Marc Christie 3 Anatole Lécuyer 2
2 Hybrid - 3D interaction with virtual environments using body and mind
Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
3 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
IRISA-D6 - MEDIA ET INTERACTIONS, Inria Rennes – Bretagne Atlantique , UR2 - Université de Rennes 2
Abstract : The HapSeat is a novel approach for simulating motion sensations in a consumer environment. Multiple force-feedbacks are applied to the seated user's body to generate a 6DoF sensation of motion while experiencing passive navigation. A set of force-feedback devices such as mobile armrests or headrests are arranged around a seat so that they can apply forces to the user. Several video sequences have been created to highlight the capabilities of the HapSeat. We propose to CHI attendees to experience these videos enhanced by haptic effects of motion.
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Contributor : Fabien Danieau <>
Submitted on : Friday, December 13, 2013 - 12:12:03 PM
Last modification on : Friday, November 16, 2018 - 1:40:28 AM
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  • HAL Id : hal-00918320, version 1


Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, et al.. HapSeat: A Novel Approach to Simulate Motion in a Consumer Environment. CHI Interactivity - Conference on Human Factors in Computing Systems - 2013, Apr 2013, Paris, France. ⟨hal-00918320⟩



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