An immersive experience in public health with a full-scale, distributed and persistent simulation

Muriel Ney 1 Celso Goncalves 1 Nicolas Balacheff 1 Jean-Luc Bosson 2 Claudine Schwartz
1 MeTAH
LIG - Laboratoire d'Informatique de Grenoble
Abstract : We present the design, implementation and evaluation of a game designed to create interactional immersion. Students interact with characters of the game through phone messages, mail messages, SMS and video. We intended to find evidences of relationships between game attributes and learning outcomes, in the form of examples. Game attributes are the game mission, the assessment events, character judgment, communication and probabilistic events, while learning outcomes are context appropriation, knowledge acquisition, attitudes, teamwork, communication skills and perceived realism.
Type de document :
Communication dans un congrès
Proceeding of ISAGA 2009- 40th Annual Conference of the International Simulation and Gaming Association Conference, June 29th-July 3rd, 2009, Singapore ISAGA 2009, 2009, Unknown, Singapore. (2 p.), 2009
Liste complète des métadonnées

https://hal.inria.fr/hal-00948778
Contributeur : Nicolas Balacheff <>
Soumis le : mardi 18 février 2014 - 16:23:05
Dernière modification le : jeudi 11 octobre 2018 - 08:48:04

Identifiants

  • HAL Id : hal-00948778, version 1

Collections

Citation

Muriel Ney, Celso Goncalves, Nicolas Balacheff, Jean-Luc Bosson, Claudine Schwartz. An immersive experience in public health with a full-scale, distributed and persistent simulation. Proceeding of ISAGA 2009- 40th Annual Conference of the International Simulation and Gaming Association Conference, June 29th-July 3rd, 2009, Singapore ISAGA 2009, 2009, Unknown, Singapore. (2 p.), 2009. 〈hal-00948778〉

Partager

Métriques

Consultations de la notice

294