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An immersive experience in public health with a full-scale, distributed and persistent simulation

Abstract : We present the design, implementation and evaluation of a game designed to create interactional immersion. Students interact with characters of the game through phone messages, mail messages, SMS and video. We intended to find evidences of relationships between game attributes and learning outcomes, in the form of examples. Game attributes are the game mission, the assessment events, character judgment, communication and probabilistic events, while learning outcomes are context appropriation, knowledge acquisition, attitudes, teamwork, communication skills and perceived realism.
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https://hal.inria.fr/hal-00948778
Contributor : Nicolas Balacheff Connect in order to contact the contributor
Submitted on : Tuesday, February 18, 2014 - 4:23:05 PM
Last modification on : Wednesday, July 6, 2022 - 4:11:41 AM

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  • HAL Id : hal-00948778, version 1

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Muriel Ney, Celso Goncalves, Nicolas Balacheff, Jean-Luc Bosson, Claudine Schwartz. An immersive experience in public health with a full-scale, distributed and persistent simulation. Proceeding of ISAGA 2009- 40th Annual Conference of the International Simulation and Gaming Association Conference, June 29th-July 3rd, 2009, Singapore ISAGA 2009, 2009, Unknown, Singapore. (2 p.). ⟨hal-00948778⟩

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