Blending Art Events and HCI Research

Derek Reilly 1, * Fanny Chevalier 2 Dustin Freeman 3
* Auteur correspondant
1 Department of Computer Science
Faculty of Computer Science
2 MINT2 - Méthodes et outils pour l'Interaction à gestes
Inria Lille - Nord Europe, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille (CRIStAL) - UMR 9189
Abstract : We present experiences as artists and Human-Computer Interaction (HCI) researchers exhibiting an interactive artwork called Tweetris at a public event, and its simultaneous research evaluation. We describe the unique opportunities a public art event offered for achieving our research goals, then discuss three key challenges we encountered: tensions between creative and research goals before the event, ethical considerations during the event and in analysis, and obstacles complicating subsequent evaluation as the work has evolved. We offer observations throughout that are important to consider when conducting HCI research at public art events.
Type de document :
Chapitre d'ouvrage
Candy, Linda and Ferguson, Sam. Interactive Experience in the Digital Age, Springer, pp.153-168, 2014, 〈10.1007/978-3-319-04510-8_11〉
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https://hal.inria.fr/hal-01003942
Contributeur : Fanny Chevalier <>
Soumis le : mercredi 6 août 2014 - 14:45:48
Dernière modification le : mercredi 25 avril 2018 - 15:43:29

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Derek Reilly, Fanny Chevalier, Dustin Freeman. Blending Art Events and HCI Research. Candy, Linda and Ferguson, Sam. Interactive Experience in the Digital Age, Springer, pp.153-168, 2014, 〈10.1007/978-3-319-04510-8_11〉. 〈hal-01003942〉

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