Exer-Learning Games: Transferring Hopscotch from the Schoolyard to the Classroom

Abstract : In this paper we present the idea of Exer-learning games - integrating the element of exercise into serious games. The combination of motion, learning and playing is assumed to facilitate intrinsic motivation and learning achievements. For the application of exer-learning games, the concept of HOPSCOTCH is introduced that is inspired by the popular childrens game. Two demonstrators of this concept have been realized and evaluated: HOPSCOTCHpad and HOPSCOTCHmobile. First results show a positive feedback from scholars and teachers. Finally, future directions for our research on HOPSCOTCH are described that could model research on exer-learning games as well as their application in the classroom.
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Communication dans un congrès
Max Bramer. Third IFIP TC12 International Conference on Artificial Intelligence (AI) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. Springer, IFIP Advances in Information and Communication Technology, AICT-331, pp.25-34, 2010, Artificial Intelligence in Theory and Practice III. 〈10.1007/978-3-642-15286-3_3〉
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Martina Lucht, Steffi Domagk, Martin Mohring. Exer-Learning Games: Transferring Hopscotch from the Schoolyard to the Classroom. Max Bramer. Third IFIP TC12 International Conference on Artificial Intelligence (AI) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. Springer, IFIP Advances in Information and Communication Technology, AICT-331, pp.25-34, 2010, Artificial Intelligence in Theory and Practice III. 〈10.1007/978-3-642-15286-3_3〉. 〈hal-01054586〉

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