Abstract : In this article, we define interactive storytelling
as a gaming experience where the form and content of the game is
customized in real time and tailored to the preferences and needs of the
player to maximixe enjoyment. The primary focus of interactive
storytelling should not be on the attributes of the technology or
characteristics of the medium, such as the AI techniques, planning
formalisms, story representations, etc. but on different interaction
levels provided by computer games and basic components of player
enjoyment such as difficulty levels and gaming rewards. In conducting an
analysis of interactive storytelling systems, we propose a user-centered
approach to interactive storytelling by defining different customization
levels for an optimum gaming experience.
https://hal.inria.fr/hal-01055598 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Wednesday, August 13, 2014 - 2:48:22 PM Last modification on : Wednesday, August 16, 2017 - 5:33:24 PM Long-term archiving on: : Wednesday, November 26, 2014 - 11:57:56 PM
Barbaros Bostan, Tim Marsh. The 'Interactive' of Interactive Storytelling:
Customizing the Gaming Experience. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.472-475, ⟨10.1007/978-3-642-15399-0_63⟩. ⟨hal-01055598⟩