Physically Based Shading in Theory and Practice

Abstract : Physically based shading is transforming the way we approach production rendering, and simplifying the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required extensive tweaking to achieve the same result. Building upon previous incarnations of the course, we present further research and practical advice on the subject, from film and game production.
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Communication dans un congrès
ACM SIGGRAPH Courses, Aug 2014, Vancouver, Canada. 2014
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https://hal.inria.fr/hal-01066241
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Soumis le : vendredi 19 septembre 2014 - 13:56:04
Dernière modification le : jeudi 28 janvier 2016 - 01:15:21
Document(s) archivé(s) le : samedi 20 décembre 2014 - 11:36:13

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  • HAL Id : hal-01066241, version 1

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Stephen Hill, Stephen Mcauley, Jonathan Dupuy, Yoshiharu Gotanda, Eric Heitz, et al.. Physically Based Shading in Theory and Practice. ACM SIGGRAPH Courses, Aug 2014, Vancouver, Canada. 2014. <hal-01066241>

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