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Physically Based Shading in Theory and Practice

Abstract : Physically based shading is transforming the way we approach production rendering, and simplifying the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required extensive tweaking to achieve the same result. Building upon previous incarnations of the course, we present further research and practical advice on the subject, from film and game production.
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Contributor : Eric Heitz <>
Submitted on : Friday, September 19, 2014 - 1:56:04 PM
Last modification on : Tuesday, November 24, 2020 - 4:58:02 PM
Long-term archiving on: : Saturday, December 20, 2014 - 11:36:13 AM


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  • HAL Id : hal-01066241, version 1


Stephen Hill, Stephen Mcauley, Jonathan Dupuy, Yoshiharu Gotanda, Eric Heitz, et al.. Physically Based Shading in Theory and Practice. ACM SIGGRAPH Courses, Aug 2014, Vancouver, Canada. ⟨hal-01066241⟩



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