DRACO: sketching animated drawings with kinetic textures

Rubaiat H. Kazi 1 Fanny Chevalier 2 Tovi Grossman 1 Shengdong Zhao 3 George Fitzmaurice 1
2 MJOLNIR - Computing tools to empower users
Inria Lille - Nord Europe, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille
Abstract : Draco [Kazi et al. 2014] is a sketch-based interface that allows artists and casual users alike to add a rich set of animation effects to their drawings, seemingly bringing illustrations to life. While previous systems have introduced sketch-based animations for individual objects, our contribution is a unified framework of motion controls that allows users to seamlessly add coordinated motions to object collections. From an interface design perspective, the key challenge to this problem is to formulate a general framework for workflow and controls that is easy to use, but expressive enough to author a wide range of dynamic phenomena.
Type de document :
Autre publication
Proceeding of SIGGRAPH '14 ACM SIGGRAPH 2014 Studio. 2014, pp.Article 34. <10.1145/2619195.2656322>
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https://hal.inria.fr/hal-01169580
Contributeur : Fanny Chevalier <>
Soumis le : lundi 29 juin 2015 - 16:59:12
Dernière modification le : mercredi 3 août 2016 - 17:26:58

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Rubaiat H. Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George Fitzmaurice. DRACO: sketching animated drawings with kinetic textures. Proceeding of SIGGRAPH '14 ACM SIGGRAPH 2014 Studio. 2014, pp.Article 34. <10.1145/2619195.2656322>. <hal-01169580>

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