Ludo: An Ontology to Create Linked Data Driven Serious Games

Abstract : Given the increasing amount of structured data published on the Web, many possibilities are open for creating new types of games that use resources from the Web of Data. In particular, if we consider the subcategory of Serious Games in which the object of the game is to educate the user through the interactive discovery of real-life concepts (associated to Semantic Web resources), the inclusion of a semantic representation of the user profile and his contextual information becomes an important element to recommend the user more accurate concepts. This paper proposes and describes an ontology that allows the creation of Serious Games with those characteristics. The potential of the ontology is shown through two use cases: a serious, Web-based and question-based boardgame prototype and the Semantic Educloud project.
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Communication dans un congrès
ISWC 2015 - Workshop on LINKed EDucation, LINKED 2015, Oct 2015, Bethlehem, Pennsylvania, United States. <https://linked2015.wordpress.com/>
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https://hal.inria.fr/hal-01188202
Contributeur : Catherine Faron Zucker <>
Soumis le : lundi 11 juillet 2016 - 23:49:15
Dernière modification le : mercredi 23 novembre 2016 - 13:49:41

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Oscar Rodríguez Rocha, Catherine Faron-Zucker. Ludo: An Ontology to Create Linked Data Driven Serious Games. ISWC 2015 - Workshop on LINKed EDucation, LINKED 2015, Oct 2015, Bethlehem, Pennsylvania, United States. <https://linked2015.wordpress.com/>. <hal-01188202>

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