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From Drawing to Animation-ready Vector Graphics

Even Entem 1, 2 Loic Barthe 2, 3 Marie-Paule Cani 1 Michiel van de Panne 4 
1 IMAGINE - Intuitive Modeling and Animation for Interactive Graphics & Narrative Environments
Inria Grenoble - Rhône-Alpes, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology, LJK - Laboratoire Jean Kuntzmann
2 IRIT-STORM - Structural Models and Tools in Computer Graphics
IRIT - Institut de recherche en informatique de Toulouse
Abstract : We present an automatic method to build a layered vector graphics structure ready for animation from a clean-line vector drawing of an organic, smooth shape. Inspiring from 3D segmentation methods, we introduce a new metric computed on the medial axis of a region to identify and quantify the visual salience of a sub-region relative to the rest. This enables us to recursively separate each region into two closed sub-regions at the location of the most salient junction. The resulting structure, layered in depth, can be used to pose and animate the drawing using a regular 2D skeleton.
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Poster communications
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Submitted on : Thursday, November 10, 2016 - 4:15:05 PM
Last modification on : Monday, July 4, 2022 - 8:47:46 AM
Long-term archiving on: : Tuesday, March 21, 2017 - 1:39:52 PM


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Even Entem, Loic Barthe, Marie-Paule Cani, Michiel van de Panne. From Drawing to Animation-ready Vector Graphics. ACM. SIGGRAPH '16, Jul 2016, Anaheim, California, United States. 52, pp.2, ACM SIGGRAPH 2016 Posters. ⟨10.1145/2945078.2945130⟩. ⟨hal-01395321⟩



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