The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement

Abstract : The online world is filled with rich interactive games, spaces, motion pictures and personas. Despite a rapid growth in online education, the tertiary classroom looks quite different to the entertaining online world it exists within. The design of mobile online resources, both official and unofficial, plays a key role in student engagement and learning. From the teachers perspective designing an online presence and in particular engaging online learning resources, is critical to the success of the learning environment. This project looked at the use of popular forms of online materials, including gameplay, movies and social media, and whether the application of entertainment centered tools enhanced the learning environment. The results of the 9 year, 984 participant study indicate that the increased and active use of the entertainment based tools had a significant positive effect in terms of student engagement and a significant positive effect on learning outcomes for international students.
Type de document :
Communication dans un congrès
Yusuf Pisan; Nikitas M. Sgouros; Tim Marsh. 13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. Springer, Lecture Notes in Computer Science, LNCS-8770, pp.66-73, 2014, Entertainment Computing – ICEC 2014. 〈10.1007/978-3-662-45212-7_9〉
Liste complète des métadonnées

Littérature citée [12 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/hal-01408506
Contributeur : Hal Ifip <>
Soumis le : lundi 5 décembre 2016 - 09:38:16
Dernière modification le : lundi 5 décembre 2016 - 10:24:51
Document(s) archivé(s) le : jeudi 23 mars 2017 - 00:31:39

Fichier

978-3-662-45212-7_9_Chapter.pd...
Fichiers produits par l'(les) auteur(s)

Licence


Distributed under a Creative Commons Paternité 4.0 International License

Identifiants

Citation

Sean Costain, Dale Patterson. The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement. Yusuf Pisan; Nikitas M. Sgouros; Tim Marsh. 13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. Springer, Lecture Notes in Computer Science, LNCS-8770, pp.66-73, 2014, Entertainment Computing – ICEC 2014. 〈10.1007/978-3-662-45212-7_9〉. 〈hal-01408506〉

Partager

Métriques

Consultations de la notice

82

Téléchargements de fichiers

12