Abstract : Quantitative methods in the domain of player experience evaluation provide continuous and real-time analyses of player experiences. However, current quantitative methods are mostly either too confined within in-game statistics, or require non-typical laboratory play setups to monitor real-life behavior. This paper presents preliminary results on the feasibility of using facial expressions analysis as a natural quantitative method for evaluating player experiences. Correlations were performed between the facial expressions intensities and self-reported Game Experience Questionnaire (GEQ) dimensions of players in two video games.
https://hal.inria.fr/hal-01408557
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Submitted on : Monday, December 5, 2016 - 10:17:25 AM Last modification on : Monday, March 11, 2019 - 11:14:03 AM Long-term archiving on: : Thursday, March 23, 2017 - 12:35:47 AM
Chek Tien Tan, Sander Bakkes, Yusuf Pisan. Correlation between Facial Expressions and the Game Experience Questionnaire. 13th International Conference Entertainment Computing (ICEC), Oct 2014, Sydney, Australia. pp.229-231, ⟨10.1007/978-3-662-45212-7_31⟩. ⟨hal-01408557⟩