BCIs and Video Games: State of the Art with the OpenViBE2 Project

Anatole Lécuyer 1
1 Hybrid - 3D interaction with virtual environments using body and mind
Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
Abstract : Videos games are often cited as a very promising field of applications for brain-computer interfaces. In this chapter, we will describe the state of the art in the field of video games played "with the mind". In particular, we will consider the results of the OpenViBE2 project : one of the most important research projects in this area.
Keywords : Video Game EEG BCI
Type de document :
Chapitre d'ouvrage
Maureen Clerc; Laurent Bougrain; Fabien Lotte. Brain-Computer Interfaces 2: Technology and Applications, 1, Wiley, 2016, 978-1-84821-963-2
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https://hal.inria.fr/hal-01420623
Contributeur : Anatole Lécuyer <>
Soumis le : mardi 20 décembre 2016 - 18:00:39
Dernière modification le : mercredi 11 avril 2018 - 02:00:31

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  • HAL Id : hal-01420623, version 1

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Anatole Lécuyer. BCIs and Video Games: State of the Art with the OpenViBE2 Project. Maureen Clerc; Laurent Bougrain; Fabien Lotte. Brain-Computer Interfaces 2: Technology and Applications, 1, Wiley, 2016, 978-1-84821-963-2. 〈hal-01420623〉

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