BCIs and Video Games: State of the Art with the OpenViBE2 Project

Anatole Lécuyer 1
1 Hybrid - 3D interaction with virtual environments using body and mind
Inria Rennes – Bretagne Atlantique , IRISA-D6 - MEDIA ET INTERACTIONS
Abstract : Videos games are often cited as a very promising field of applications for brain-computer interfaces. In this chapter, we will describe the state of the art in the field of video games played "with the mind". In particular, we will consider the results of the OpenViBE2 project : one of the most important research projects in this area.
Keywords : Video Game EEG BCI
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Book sections
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https://hal.inria.fr/hal-01420623
Contributor : Anatole Lécuyer <>
Submitted on : Tuesday, December 20, 2016 - 6:00:39 PM
Last modification on : Friday, January 11, 2019 - 4:23:35 PM

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  • HAL Id : hal-01420623, version 1

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Anatole Lécuyer. BCIs and Video Games: State of the Art with the OpenViBE2 Project. Maureen Clerc; Laurent Bougrain; Fabien Lotte. Brain-Computer Interfaces 2: Technology and Applications, 1, Wiley, 2016, 978-1-84821-963-2. ⟨hal-01420623⟩

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