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Conference papers

Expert Player Interface Design: Preserving the Flow

Charles Perin 1, 2
Abstract : The theory of flow is prominent in game design. However, designing the user interface that will satisfy all players and preserve their state of flow is impossible for complex, multi-class oriented games such as World of Warcraft. Based on how players re-arrange the interface according to their own level of expertise, I propose an extension to the flow model by correlating interface complexity with both user experience and user expertise.
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Conference papers
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Submitted on : Thursday, September 14, 2017 - 5:06:59 PM
Last modification on : Monday, December 13, 2021 - 9:16:25 AM
Long-term archiving on: : Friday, December 15, 2017 - 8:34:22 PM


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  • HAL Id : hal-01587880, version 1


Charles Perin. Expert Player Interface Design: Preserving the Flow. Proceedings of the CHI Workshop on Player Experience: Mixed Methods and Reporting Results, Apr 2014, Toronto, Canada. ⟨hal-01587880⟩



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