Expert Player Interface Design: Preserving the Flow

Abstract : The theory of flow is prominent in game design. However, designing the user interface that will satisfy all players and preserve their state of flow is impossible for complex, multi-class oriented games such as World of Warcraft. Based on how players re-arrange the interface according to their own level of expertise, I propose an extension to the flow model by correlating interface complexity with both user experience and user expertise.
Type de document :
Communication dans un congrès
Proceedings of the CHI Workshop on Player Experience: Mixed Methods and Reporting Results, Apr 2014, Toronto, Canada. 2014
Liste complète des métadonnées

https://hal.inria.fr/hal-01587880
Contributeur : Charles Perin <>
Soumis le : jeudi 14 septembre 2017 - 17:06:59
Dernière modification le : jeudi 11 janvier 2018 - 06:25:47
Document(s) archivé(s) le : vendredi 15 décembre 2017 - 20:34:22

Fichier

2014_CHI_GUR_playerExperience....
Fichiers produits par l'(les) auteur(s)

Identifiants

  • HAL Id : hal-01587880, version 1

Collections

Citation

Charles Perin. Expert Player Interface Design: Preserving the Flow. Proceedings of the CHI Workshop on Player Experience: Mixed Methods and Reporting Results, Apr 2014, Toronto, Canada. 2014. 〈hal-01587880〉

Partager

Métriques

Consultations de la notice

95

Téléchargements de fichiers

33