Expert Player Interface Design: Preserving the Flow

Abstract : The theory of flow is prominent in game design. However, designing the user interface that will satisfy all players and preserve their state of flow is impossible for complex, multi-class oriented games such as World of Warcraft. Based on how players re-arrange the interface according to their own level of expertise, I propose an extension to the flow model by correlating interface complexity with both user experience and user expertise.
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https://hal.inria.fr/hal-01587880
Contributor : Charles Perin <>
Submitted on : Thursday, September 14, 2017 - 5:06:59 PM
Last modification on : Monday, September 16, 2019 - 11:45:26 AM
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Charles Perin. Expert Player Interface Design: Preserving the Flow. Proceedings of the CHI Workshop on Player Experience: Mixed Methods and Reporting Results, Apr 2014, Toronto, Canada. ⟨hal-01587880⟩

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