Designing Snakey: A Tangible User Interface Supporting Well Path Planning

Abstract : We present our ongoing design of Snakey, a tangible user interface (TUI) dedicated to the field of reservoir geosciences and engineering. Our design of Snakey emphasizes intuitive manipulation and interaction with 3D curves, common to underground well path exploration and planning. Snakey is not designed to replace the traditional CAD reservoir well path planning tools, but rather to augment them with tangible and collaborative interaction, facilitating spatial exploration during the multi-stage planning processes involved in well path design. Our short paper presents design goals and prototyping solutions relating to Snakey’s physicality, sensing technology, input/output mapping, and multi-modal feedback, as well as our findings from a preliminary evaluation of the latest Snakey prototype in a design critique session by experienced reservoir engineers.
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Communication dans un congrès
Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. Springer, Lecture Notes in Computer Science, LNCS-6948 (Part III), pp.45-53, 2011, Human-Computer Interaction – INTERACT 2011. 〈10.1007/978-3-642-23765-2_4〉
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John Harris, James Young, Nicole Sultanum, Paul Lapides, Ehud Sharlin, et al.. Designing Snakey: A Tangible User Interface Supporting Well Path Planning. Pedro Campos; Nicholas Graham; Joaquim Jorge; Nuno Nunes; Philippe Palanque; Marco Winckler. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. Springer, Lecture Notes in Computer Science, LNCS-6948 (Part III), pp.45-53, 2011, Human-Computer Interaction – INTERACT 2011. 〈10.1007/978-3-642-23765-2_4〉. 〈hal-01591831〉

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