Interactive Spatial Sound Intervention: A Case Study

Abstract : Bodily positioned intervention art creates some remarkable challenges for the conception, development and achievement of interactive, electronic sonic works. Analysis of multiple spectators, habitat reactiveness, display modes, socio-political impact and planning strategies are considered through a case study of my own artwork. I trace the challenges in this field using a recently installed interactive piece, Sonic Space #05, which unfolds as a functional interrelated system with undetermined pathways to real-time sound creation. This case study provides an investigation into the demands made by the physical world upon intervention art and the subsequent results.
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Communication dans un congrès
3rd International Conference on History and Philosophy of Computing (HaPoC), Oct 2015, Pisa, Italy. IFIP Advances in Information and Communication Technology, AICT-487, pp.42-53, 2016, History and Philosophy of Computing. 〈10.1007/978-3-319-47286-7_3〉
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Elisabetta Senesi. Interactive Spatial Sound Intervention: A Case Study. 3rd International Conference on History and Philosophy of Computing (HaPoC), Oct 2015, Pisa, Italy. IFIP Advances in Information and Communication Technology, AICT-487, pp.42-53, 2016, History and Philosophy of Computing. 〈10.1007/978-3-319-47286-7_3〉. 〈hal-01615306〉

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