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Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea

Abstract : The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype.
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https://hal.inria.fr/hal-01758412
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Submitted on : Wednesday, April 4, 2018 - 2:57:38 PM
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Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson, Martin Steinert. Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.523-528, ⟨10.1007/978-3-319-24589-8_50⟩. ⟨hal-01758412⟩

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