Skip to Main content Skip to Navigation
Conference papers

Measuring Latency in Virtual Reality Systems

Abstract : Virtual Reality(VR) systems have the potential to revolutionise how we interact with computers. However motion sickness and discomfort are currently severely impeding the adoption. Traditionally the focus of optimising VR systems have been on frame-rate. Delay and frame-rate are however not equivalent. Latency may occur in several steps in image processing, and a frame-rate measure only picks up some of them. We have made an experimental setup to physically measure the actual delay from the user moves the head until the screen of the VR device is updated. Our results show that while dedicated VR-equipment had very low delay, smartphones are in general not ready for VR-applications.
Document type :
Conference papers
Complete list of metadata

Cited literature [8 references]  Display  Hide  Download

https://hal.inria.fr/hal-01758473
Contributor : Hal Ifip <>
Submitted on : Wednesday, April 4, 2018 - 3:00:32 PM
Last modification on : Thursday, October 3, 2019 - 3:36:02 PM

File

371182_1_En_40_Chapter.pdf
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Kjetil Raaen, Ivar Kjellmo. Measuring Latency in Virtual Reality Systems. 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.457-462, ⟨10.1007/978-3-319-24589-8_40⟩. ⟨hal-01758473⟩

Share

Metrics

Record views

277

Files downloads

7001