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Communication Dans Un Congrès Année : 2018

Playful Information Access Through Virtual Creatures

Résumé

This paper proposes Ambient Bot, an information notification system that presents practical everyday contents to people intimately and ambiently. Ambient Bot requires people to wear a head-mounted display (HMD). Users see a virtual creature in the real world via augmented reality technologies. The creature not only speaks but presents everyday information that people might be interested in only when they focus their attentions on the creature itself.
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hal-02128599 , version 1 (14-05-2019)

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Kota Gushima, Tatsuo Nakajima. Playful Information Access Through Virtual Creatures. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.191-197, ⟨10.1007/978-3-319-99426-0_16⟩. ⟨hal-02128599⟩
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