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Communication Dans Un Congrès Année : 2018

Digital Therapies

Résumé

Today, digital transformation and virtualization processes profoundly affect societies; not only in terms of socio-economic disruption, but also in terms of rising mental health problems. This paper focuses on the design aspects and the use of “nurture games” as a social utility of preventive measures (that is referred to in this paper as “Digital Therapies”), in the realm of nurturing and public school education, supporting therapeutic benefit and well-being. The Cognitive Behavioral Therapy (CBT), employed for treating a large number of mental problems, is considered here as a fundamental psychotherapeutic approach, which needs to underpin the design of games aiming to improve mental health and support the prevention of challenging behaviors in youth.
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hal-02128624 , version 1 (14-05-2019)

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Robert J. Wierzbicki. Digital Therapies. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.266-273, ⟨10.1007/978-3-319-99426-0_28⟩. ⟨hal-02128624⟩
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