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A multi-layer graphic model for building interactive graphical applications

Abstract : In this article, we present a model based on multilayer graphics for building interactive graphical applications. With this model, a variety of components of an interactive graphical editor (transient objects like the selection rectangle, selected objects, grids, cursors), as well as the handling of input events, acquire a clearer status. We show how an interactive graphical application can use layered graphics in a simple and effective way to describe direct manipulation, some graphic constraints and events handling using various input devices. By giving a clear status to abstract elements of an interactive application, the model helps to describe a significant part of the dynamic aspect of the interaction.
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Submitted on : Monday, November 11, 2019 - 10:24:26 AM
Last modification on : Thursday, July 8, 2021 - 3:49:53 AM
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Jean-Daniel Fekete. A multi-layer graphic model for building interactive graphical applications. Proceedings of Graphics Interface '92, May 1992, Vancouver, Canada. pp.294-300, ⟨10.20380/GI1992.34⟩. ⟨hal-02357999⟩



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