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Comparing the Applicability of Pressure as a Game Metric to Self-assessment and Physiological Metrics

Abstract : Recently, the amount of pressure that is exerted on an input device during a gaming session has been shown to correlate with several aspects of the game experience. While studies have used this metric in a game analysis perspective with promising results, there is still a lack of comparison between the performance of this metric compared to physiological metrics or self-assessment method. Therefore, we conduct an experiment in which we compare exerted pressure against the electrodermal activity (EDA), heart rate (HR) and self-assessment of a subject during a gaming session. Our results indicate that pressure can be used to assess the perceived game difficulty, possibly even better than EDA and HR.
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Submitted on : Thursday, April 16, 2020 - 2:30:29 PM
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Ea Ustrup, Mads Mathiesen, Joakim Poulsen, Jesper Christensen, Markus Löchtefeld. Comparing the Applicability of Pressure as a Game Metric to Self-assessment and Physiological Metrics. 17th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2019, Paphos, Cyprus. pp.396-405, ⟨10.1007/978-3-030-29384-0_24⟩. ⟨hal-02544579⟩

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