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Communication Dans Un Congrès Année : 2022

Exploring scheduling algorithms for parallel task graphs: a modern game engine case study

Mustapha Regragui
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  • PersonId : 1126325
Baptiste Coye
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Laércio Lima Pilla
Raymond Namyst
Denis Barthou
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  • PersonId : 866143

Résumé

Game engines are at the heart of the design of modern video games. One of their functions is to keep a high frame rate by scheduling the tasks required to generate each frame (image). These tasks are organized in a soft real-time, parallel task graph, which is a scenario very few works have focused on, or adapted scheduling algorithms to. In this paper, we study the scheduling problem of game engines. We model the tasks and the scheduling problem by proling a commercial game engine, adapt and compare dierent scheduling algorithms, and propose two additional scheduling optimizations.
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Dates et versions

hal-03580775 , version 1 (18-02-2022)

Identifiants

Citer

Mustapha Regragui, Baptiste Coye, Laércio Lima Pilla, Raymond Namyst, Denis Barthou. Exploring scheduling algorithms for parallel task graphs: a modern game engine case study. International European Conference on Parallel and Distributed Computing (Euro-Par), Aug 2022, Glasgow, United Kingdom. pp.103-118, ⟨10.1007/978-3-031-12597-3_7⟩. ⟨hal-03580775⟩

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