Optimized Tile-Based Texture Synthesis

Weiming Dong 1 Ning Zhou 2 Jean-Claude Paul 2
1 ALICE - Geometry and Lighting
INRIA Lorraine, LORIA - Laboratoire Lorrain de Recherche en Informatique et ses Applications
2 CAD - Computer Aided Design
LIAMA - Laboratoire Franco-Chinois d'Informatique, d'Automatique et de Mathématiques Appliquées, Inria Paris-Rocquencourt
Abstract : One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of the tile set may not be well stitched if carelessly picked. In this paper, we introduce an optimized approach that can stably generate an !-tile set of high pattern diversity and high quality. Firstly, an extendable rule is introduced to increase the number of sample patches to vary the patterns in an ω-tile set. Secondly, in contrast to the other concurrent techniques that randomly choose sample patches for tile construction, our technique uses Genetic Algorithm to select the feasible patches from the input example. This operation insures the quality of the whole tile set. Experimental results verify the high quality and efficiency of the proposed algorithm.
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Communication dans un congrès
Christopher G. Healey and Edward Lank. Proceedings of the Graphics Interface 2007, May 2007, Montreal, Canada. ACM Press, 234, pp.249-256, 2007, ACM International Conference Proceeding Series
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Soumis le : mercredi 6 juin 2007 - 16:14:43
Dernière modification le : mercredi 10 octobre 2018 - 14:28:07
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Weiming Dong, Ning Zhou, Jean-Claude Paul. Optimized Tile-Based Texture Synthesis. Christopher G. Healey and Edward Lank. Proceedings of the Graphics Interface 2007, May 2007, Montreal, Canada. ACM Press, 234, pp.249-256, 2007, ACM International Conference Proceeding Series. 〈inria-00152370〉

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