Anatomically accurate modeling and rendering of the human eye

Guillaume François 1, 2 Pascal Gautron 2 Gaspard Breton 2 Kadi Bouatouch 1
1 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : Recovering anatomical features of organic materials is a challenging issue. The human eye, as an important part of the non verbal communication, needs to be accurately modeled and rendered to increase the realism of virtual characters. The recent improvements of the graphics hardware offer the opportunity of rendering complex organic materials, following correct anatomical properties. We propose a novel method that allows to recover the iris structure and scattering features from a single eye photograph. In this aim, we developed a method to unrefract iris photographs. We model the iris using the Subsurface Texture Mapping representation which allows to describe the relieves of the human iris. Finally, we introduce a refraction function for accurate real-time rendering of the eye, accounting for the refraction of the light at the corneal interface.
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Pré-publication, Document de travail
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Contributeur : Guillaume Francois <>
Soumis le : mardi 23 octobre 2007 - 16:04:13
Dernière modification le : mercredi 16 mai 2018 - 11:23:16
Document(s) archivé(s) le : vendredi 9 avril 2010 - 00:18:53


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  • HAL Id : inria-00166304, version 1


Guillaume François, Pascal Gautron, Gaspard Breton, Kadi Bouatouch. Anatomically accurate modeling and rendering of the human eye. 2007. 〈inria-00166304〉



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