Audio texture synthesis for complex contact interactions

Cécile Picard 1 Nicolas Tsingos 1 François Faure 2
1 REVES - Rendering and virtual environments with sound
CRISAM - Inria Sophia Antipolis - Méditerranée
2 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : This paper presents a new synthesis approach for generating contact sounds for interactive simulations. To address complex contact sounds, surface texturing is introduced. Visual textures of objects in the environment are reused as a discontinuity map to create audible position-dependent variations during continuous contacts. The resulting synthetic profiles are then used in real time to provide an excitation force to a modal resonance model of the sounding objects. Compared to previous sound synthesis for virtual environments, our approach has three major advantages: (1) complex contact interactions are addressed and a large variety of sounding events can be rendered, (2) it is fast due to the compact form of the solution which allows for synthesizing at interactive rates, (3) it provides several levels of detail which can be used depending on the desired precision.
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Submitted on : Tuesday, November 4, 2008 - 3:05:40 PM
Last modification on : Wednesday, April 11, 2018 - 1:58:26 AM
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Cécile Picard, Nicolas Tsingos, François Faure. Audio texture synthesis for complex contact interactions. VRIPHYS 2008 - 5th Workshop On Virtual Reality Interaction and Physical Simulation, Nov 2008, Grenoble, France. pp.83-88, ⟨10.2312/PE/vriphys/vriphys08/083-088⟩. ⟨inria-00336546⟩

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