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Shape From Shading

Emmanuel Prados 1 Olivier Faugeras 2
1 MOVI - Modeling, localization, recognition and interpretation in computer vision
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
2 ODYSSEE - Computer and biological vision
DI-ENS - Département d'informatique de l'École normale supérieure, CRISAM - Inria Sophia Antipolis - Méditerranée , ENS Paris - École normale supérieure - Paris, Inria Paris-Rocquencourt, ENPC - École des Ponts ParisTech
Abstract : Shape From Shading is the process of computing the threedimensional shape of a surface from one image of that surface. Contrary to most of the other three-dimensional reconstruction problems (for example, stereo and photometric stereo), in the Shape From Shading problem, data are minimal (we use a single image!). As a consequence, this inverse problem is intrinsically a difficult one. In this chapter we describe the main difficulties of the problem and the most recent theoretical results. We also give some examples of realistic modelings and of rigorous numerical methods.
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Emmanuel Prados, Olivier Faugeras. Shape From Shading. N. Paragios, Y. Chen and O. Faugeras. Handbook of Mathematical Models in Computer Vision, Springer, pp.375--388, 2006, 978-0387263717. ⟨inria-00377417⟩

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