Dynamic Skinning: Adding Real-time Dynamic Effects to an Existing Character Animation

Caroline Larboulette 1, 2, 3 Marie-Paule Cani 1 Bruno Arnaldi 2
1 EVASION - Virtual environments for animation and image synthesis of natural objects
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
2 SIAMES - Computer generated images, animation, modeling and simulation
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, INRIA Rennes
Abstract : This paper proposes a simple and efficient technique to enhance classical animations of characters by adding a dynamic response of the skin to the movement of the underlying skeleton. The dynamic effects are locally added to the shape obtained through the standard skinning by specifying flesh elements. Our solution relies on a new second skinning operation that blends the current flesh volume computed through smooth skinning with its position in a dynamic frame attached to the skeleton through a visco-elastic element which, combined with a set of weights, controls the local behavior of tissues. We show how the weights can be automatically computed, taking into account the morphology of the limb. The resulting real-time technique is well suited to video games or any application where we need to add dynamic effects, at almost no cost, to an existing animation sequence.
Type de document :
Communication dans un congrès
Juttler Bert. 21st Spring Conference on Computer Graphics (SCCG '05), May 2005, Budmerice Castle, Slovakia. ACM Press, pp.87-93, 2005, 〈10.1145/1090122.1090138〉
Liste complète des métadonnées

Littérature citée [12 références]  Voir  Masquer  Télécharger


https://hal.inria.fr/inria-00402599
Contributeur : Marie-Paule Cani <>
Soumis le : lundi 23 mai 2011 - 08:57:02
Dernière modification le : jeudi 11 janvier 2018 - 06:20:10
Document(s) archivé(s) le : mercredi 24 août 2011 - 02:20:48

Identifiants

Collections

Citation

Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi. Dynamic Skinning: Adding Real-time Dynamic Effects to an Existing Character Animation. Juttler Bert. 21st Spring Conference on Computer Graphics (SCCG '05), May 2005, Budmerice Castle, Slovakia. ACM Press, pp.87-93, 2005, 〈10.1145/1090122.1090138〉. 〈inria-00402599〉

Partager

Métriques

Consultations de la notice

706

Téléchargements de fichiers

2900