Radiance Scaling for Versatile Surface Enhancement

Romain Vergne 1, 2 Romain Pacanowski 1, 2 Pascal Barla 1, 2 Xavier Granier 1, 2 Christophe Schlick 1, 2
1 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
Université Sciences et Technologies - Bordeaux 1, Inria Bordeaux - Sud-Ouest, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : We present a novel technique called Radiance Scaling for the depiction of surface shape through shading. It adjusts reflected light intensities in a way dependent on both surface curvature and material characteristics. As a result, diffuse shading or highlight variations become correlated to surface feature variations, enhancing surface concavities and convexities. This approach is more versatile compared to previous methods. First, it produces satisfying results with any kind of material: we demonstrate results obtained with Phong and Ashikmin BRDFs, Cartoon shading, sub-Lambertian materials, and perfectly reflective or refractive objects. Second, it imposes no restriction on lighting environment: it does not require a dense sampling of lighting directions and works even with a single light. Third, it makes it possible to enhance surface shape through the use of precomputed radiance data such as Ambient Occlusion, Prefiltered Environment Maps or Lit Spheres. Our novel approach works in real-time on modern graphics hardware and is faster than previous techniques.
Type de document :
Communication dans un congrès
I3D '10: Proc. symposium on Interactive 3D graphics and games, Feb 2010, Boston, United States. ACM, 2010

Contributeur : Pascal Barla <>
Soumis le : jeudi 9 juin 2011 - 11:34:00
Dernière modification le : vendredi 11 septembre 2015 - 01:06:43
Document(s) archivé(s) le : vendredi 9 novembre 2012 - 14:55:26


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  • HAL Id : inria-00449828, version 1



Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick. Radiance Scaling for Versatile Surface Enhancement. I3D '10: Proc. symposium on Interactive 3D graphics and games, Feb 2010, Boston, United States. ACM, 2010. <inria-00449828>



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