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Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments

Sebastien Hillaire 1 Anatole Lécuyer 1 Rémi Cozot 1 Géry Casiez 2, 3 
1 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
3 ALCOVE - Collaborative interactive virtual environment
LIFL - Laboratoire d'Informatique Fondamentale de Lille, Inria Lille - Nord Europe
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Contributor : Sebastien Hillaire Connect in order to contact the contributor
Submitted on : Wednesday, April 7, 2010 - 2:41:54 PM
Last modification on : Thursday, February 24, 2022 - 3:10:15 AM


  • HAL Id : inria-00471153, version 1


Sebastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez. Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. IEEE Computer Graphics and Applications, 2008. ⟨inria-00471153⟩



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