Resolution Adaptive Volume Sculpting

Eric Ferley 1 Marie-Paule Cani 1, * Jean-Dominique Gascuel 1
* Auteur correspondant
1 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes
Abstract : We propose a sculpture metaphor based on a multiresolution volumetric representation. It allows the user to model both precise and coarse features while maintaining interactive updates and display rates. The modelled surface is an iso-surface of a scalar-field, which is sampled on an adaptive hierarchical grid that dynamically subdivides or undivides itself. Field modifications are transparent to the user: The user feels as if he were directly interacting with the surface via a tool that either adds or removes "material". Meanwhile, the tool modifies the scalar field around the surface, its size and shape automatically guiding the underlying grid subdivision. In order to give an interactive feedback whatever the tool's size, tools are applied in an adaptive way, the grid being always updated from coarse to fine levels. This maintains interactive rates even for large tool-sizes. It also enables the user to continuously apply a tool, with an immediate coarse-scale feedback of the multiple actions being provided. A dynamic Level-Of-Detail (LOD) mechanism ensures that the iso-surface is displayed at interactive rates regardless of the zoom value; surface elements, generated and stored at each level of resolution, are displayed depending on their size on the screen. The system may switch to a coarser surface display during user actions, thus always insuring interactive visual feedback. Two applications illustrate the use of this system: Firstly, complex shapes with both coarse and fine features can be sculpted from scratch. Secondly, we show that the system can be used to edit models that have been converted from a mesh representation.
Type de document :
Article dans une revue
Graphical Models, Elsevier, 2002, 63, pp.459-478
Contributeur : Team Evasion <>
Soumis le : mardi 17 août 2010 - 13:56:57
Dernière modification le : vendredi 29 octobre 2010 - 15:09:07
Document(s) archivé(s) le : jeudi 18 novembre 2010 - 02:48:59


  • HAL Id : inria-00509970, version 1



Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel. Resolution Adaptive Volume Sculpting. Graphical Models, Elsevier, 2002, 63, pp.459-478. <inria-00509970>



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