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Interactive Animation of Cloth-like Objects in Virtual Reality

Mark Meyer Gilles Debunne 1 Mathieu Desbrun 2 Alan H. Barr 
1 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes
Abstract : Modeling and animation of cloth has experienced impor-tant developments in recent years. As a consequence, com-plex textile models can be used to realistically drape objects or human characters in a fairly efficient way. However, real-time realistic simulation remains a major challenge, even if applications are numerous, from rapid prototyping to e-commerce. In this paper, we present a stable, real-time algorithm for animating cloth-like materials. Using a hy-brid explicit/implicit algorithm, we perform fast and stable time integration of a physically-based model with rapid col-lision detection and response, as well as wind or liquid drag effects to enhance realism. We demonstrate our approach through a series of examples in VR environments, proving that real-time animation of cloth, even on low-end comput-ers, is now achievable.
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Submitted on : Tuesday, August 17, 2010 - 1:58:17 PM
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  • HAL Id : inria-00509976, version 1



Mark Meyer, Gilles Debunne, Mathieu Desbrun, Alan H. Barr. Interactive Animation of Cloth-like Objects in Virtual Reality. Journal of Visualization and Computer Animation, 2000. ⟨inria-00509976⟩



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