General calculations using graphics hardware, with application to interactive caustics

Chris Trendall 1 James Stewart 2
2 iMAGIS - Models, Algorithms and Geometry for Computer Generated Image Graphics
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes
Abstract : Graphics hardware has been developed with image production in mind, but current hardware can be exploited for much more general computation. This paper shows that graphics hardware can perform general calculations, which accelerate the rendering process much earlier than at the latter image generation stages. An example is given of the real time calculation of refractive caustics
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Communication dans un congrès
B. Peroche and H. Rushmeier. Rendering Techniques '00, 2000, Brno, Czech Republic. Springer-Verlag Wien New York, 2000
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Dernière modification le : jeudi 11 janvier 2018 - 06:20:04
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Chris Trendall, James Stewart. General calculations using graphics hardware, with application to interactive caustics. B. Peroche and H. Rushmeier. Rendering Techniques '00, 2000, Brno, Czech Republic. Springer-Verlag Wien New York, 2000. 〈inria-00510058〉

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