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Graphics Gems Revisited

Stéphane Guy 1 Cyril Soler 2
1 PRIMA - Perception, recognition and integration for observation of activity
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes
2 ARTIS - Acquisition, representation and transformations for image synthesis
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : We present an algorithm for rendering faceted colored gemstones in real time, using graphics hardware. Beyond the technical challenge of handling the complex behavior of light in such objects, a real time high quality rendering of gemstones has direct applications in the field of jewelry prototyping, which has now become a standard practice for replacing tedious (and less interactive) wax carving methods. Our solution is based on a number of controlled approximations of the physical phenomena involved when light enters a stone, which permit an implementation based on the most recent -- yet commonly available -- hardware features such as fragment programs, cube-mapping and floating-point rendering.
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Submitted on : Wednesday, October 13, 2010 - 4:14:34 PM
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  • HAL Id : inria-00510165, version 1




Stéphane Guy, Cyril Soler. Graphics Gems Revisited. ACM Transactions on Graphics, Association for Computing Machinery, 2004. ⟨inria-00510165⟩



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