Skip to Main content Skip to Navigation
New interface
Conference papers

Fast Scene Voxelization Revisited

Elmar Eisemann 1, 2 Xavier Décoret 1 
1 ARTIS - Acquisition, representation and transformations for image synthesis
GRAVIR - IMAG - Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : This sketch paper presents an overview of ”Fast Scene Voxelization and Applications” published at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. It introduces slicemaps that correspond to a GPU friendly voxel representation of a scene. This voxelization is done at run-time in the order of milliseconds, even for complex and dynamic scenes containing more than 1M polygons. Creation and storage is performed on the graphics card avoiding unnecessary data transfer. Regular but also deformed grids are possible, in particular to better fit the scene geometry. Several applications are demonstrated: shadow calculation, refraction simulation and shadow volume culling/clamping.
Keywords : Voxelization GPU Shadows
Document type :
Conference papers
Complete list of metadata

Cited literature [2 references]  Display  Hide  Download
Contributor : Team Evasion Connect in order to contact the contributor
Submitted on : Wednesday, October 13, 2010 - 12:15:20 PM
Last modification on : Thursday, April 28, 2022 - 4:50:45 PM
Long-term archiving on: : Friday, January 14, 2011 - 2:44:32 AM


Files produced by the author(s)


  • HAL Id : inria-00510222, version 1



Elmar Eisemann, Xavier Décoret. Fast Scene Voxelization Revisited. Siggraph technical sketch: SIGGRAPH'2006, 2006, Boston, United States. ⟨inria-00510222⟩



Record views


Files downloads