Abstract : Voxel representations are commonly used for scientific data visualization, but also for many special effects involving complex or fuzzy data (e.g., clouds, smoke, foam). Since voxel rendering permits better and easier filtering than triangle-based representations it is also an efficient high-quality choice for complex meshes (with several triangles per pixel) and detailed geometric data (e.g., boats in Pirates of the Caribbean).
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Contributor : Fabrice Neyret <>
Submitted on : Friday, August 27, 2010 - 5:19:28 PM Last modification on : Thursday, November 19, 2020 - 1:00:21 PM Long-term archiving on: : Monday, November 29, 2010 - 11:33:36 AM
Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann. Beyond Triangles : GigaVoxels Effects In Video Games. SIGGRAPH 2009 : Talks, Aug 2009, New Orleans, LA, United States. pp.78, ⟨10.1145/1597990.1598068⟩. ⟨inria-00510233⟩