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Realistic Hair Simulation: Animation and Rendering

Florence Bertails 1, * Sunil Hadap 2 Marie-Paule Cani 3 Ming Lin 4 Stephen R. Marschner 5 Tae-Yong Kim 6 Zoran Kacic-Alesic 7 Kelly Ward 8 
* Corresponding author
1 BIPOP - Modelling, Simulation, Control and Optimization of Non-Smooth Dynamical Systems
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
3 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : The last five years have seen a profusion of innovative solutions to one of the most challenging tasks in character synthesis: hair simulation. This class covers both recent and novel research ideas in hair animation and rendering, and presents time tested industrial practices that resulted in spectacular imagery.
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Submitted on : Wednesday, September 22, 2010 - 5:40:33 PM
Last modification on : Saturday, November 19, 2022 - 3:58:51 AM
Long-term archiving on: : Thursday, December 23, 2010 - 3:13:18 AM

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Florence Bertails, Sunil Hadap, Marie-Paule Cani, Ming Lin, Stephen R. Marschner, et al.. Realistic Hair Simulation: Animation and Rendering. ACM SIGGRAPH 2008 Classes, Aug 2008, Los Angeles, United States. ⟨10.1145/1401132.1401247⟩. ⟨inria-00520270⟩

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