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Conversion of Performance Mesh Animation into Cage-based Animation

Yann Savoye 1, 2 Jean-Sébastien Franco 1, 2 
2 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
Université Sciences et Technologies - Bordeaux 1, Inria Bordeaux - Sud-Ouest, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : Markerless highly-detailed performance capture is an emerging technology in vision-based graphics and 3D video. For instance, a framework for generating mesh animations from multi-view silhouettes is presented in [Vlasic et al. 2008]. Achieving inverse animation by approximating dynamic mesh using rigid skinning has inspired researchers to convert video-based reconstructed mesh sequence into rigid kinematic parameters as seen in [de Aguiar et al. 2008]. In contrast with previous techniques using skeleton- based animation paradigms, we describe an efficient linear estimation framework to convert non-rigid performance animation into cage-based animation. Our approach retrieves animation parameters through a single-pass minimization process without the need of an underlying rigid kinematic structure.
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Submitted on : Monday, December 8, 2014 - 9:15:55 PM
Last modification on : Saturday, June 25, 2022 - 10:35:25 AM
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  • HAL Id : inria-00527802, version 1



Yann Savoye, Jean-Sébastien Franco. Conversion of Performance Mesh Animation into Cage-based Animation. SIGGRAPH ASIA '10: ACM SIGGRAPH ASIA 2010 (Sketches and Posters Program), Dec 2010, Seoul, South Korea. ⟨inria-00527802⟩



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