An overview of research on "passive" brain-computer interfaces for implicit human-computer interaction

Laurent George 1, * Anatole Lécuyer 1
* Auteur correspondant
1 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : This paper surveys existing and past research on brain-computer interfaces (BCI) for implicit human-computer interaction. A novel way of using BCI has indeed emerged, which proposes to use BCI in a less explicit way : the so-called "passive" BCI. Implicit BCI or passive BCI refers to BCI in which the user does not try to control his brain activity. Thus the brain activity is assimilated to an input and can be used to adapt the application to the user's mental state. In this paper, we first study "implicit interaction" in general and recall its main applications. Then, we make a survey of existing and past research on brain-computer interfaces for implicit human-computer interaction. It seems indeed that BCI can be used in many applications in an implicit way, such as for adaptive automation, affective computing, or for video games. In such applications, BCI based on implicit interaction was often reported to improve performance of either the system or the user, or to introduce novel capacities based on mental states.
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Communication dans un congrès
International Conference on Applied Bionics and Biomechanics ICABB 2010 - Workshop W1 "Brain-Computer Interfacing and Virtual Reality", Oct 2010, Venise, Italy. 2010
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Laurent George, Anatole Lécuyer. An overview of research on "passive" brain-computer interfaces for implicit human-computer interaction. International Conference on Applied Bionics and Biomechanics ICABB 2010 - Workshop W1 "Brain-Computer Interfacing and Virtual Reality", Oct 2010, Venise, Italy. 2010. 〈inria-00537211〉

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