Image and Geometry Processing for 3-D Cinematography

Rémi Ronfard 1 Gabriel Taubin 2
1 LEAR - Learning and recognition in vision
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
Type de document :
Direction d'ouvrage, Proceedings, Dossier
Herbert Edelsbrunner and Leif Kobbelt and Konrad Polthier. 5, Springer, pp.305, 2010, Geometry and Computing, 978-3642123917. 〈10.1007/978-3-642-12392-4〉
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https://hal.inria.fr/inria-00544644
Contributeur : Rémi Ronfard <>
Soumis le : mercredi 8 décembre 2010 - 15:45:34
Dernière modification le : samedi 25 novembre 2017 - 01:14:26

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Rémi Ronfard, Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography. Herbert Edelsbrunner and Leif Kobbelt and Konrad Polthier. 5, Springer, pp.305, 2010, Geometry and Computing, 978-3642123917. 〈10.1007/978-3-642-12392-4〉. 〈inria-00544644〉

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