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Image and Geometry Processing for 3-D Cinematography

Rémi Ronfard 1 Gabriel Taubin 2 
1 LEAR - Learning and recognition in vision
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
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Contributor : Rémi Ronfard Connect in order to contact the contributor
Submitted on : Wednesday, December 8, 2010 - 3:45:34 PM
Last modification on : Friday, November 18, 2022 - 9:25:45 AM

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Rémi Ronfard, Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography. Herbert Edelsbrunner and Leif Kobbelt and Konrad Polthier. Springer, 5, pp.305, 2010, Geometry and Computing, 978-3642123917. ⟨10.1007/978-3-642-12392-4⟩. ⟨inria-00544644⟩



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