Global Surface Reconstruction Through Regularized B-Spline Patches
Résumé
This paper considers the problem of 3-D surface reconstruction from the observation of the occluding contours where the view lines graze the surface. It has been shown that reconstruction of such a 3-D surface is possible when the camera motion is known, except for the fully concave parts where no view line can be tangent to the surface. We propose a direct method of global surface reconstruction which is based on the regularized uniform bicubic B- spline patches. The experimental results are presented on synthetic and real data.