Global Surface Reconstruction Through Regularized B-Spline Patches

Changsheng Zhao 1 Roger Mohr 1, 2 Long Quan 1, 2
2 MOVI - Modeling, localization, recognition and interpretation in computer vision
GRAVIR - IMAG - Graphisme, Vision et Robotique, Inria Grenoble - Rhône-Alpes, CNRS - Centre National de la Recherche Scientifique : FR71
Abstract : This paper considers the problem of 3-D surface reconstruction from the observation of the occluding contours where the view lines graze the surface. It has been shown that reconstruction of such a 3-D surface is possible when the camera motion is known, except for the fully concave parts where no view line can be tangent to the surface. We propose a direct method of global surface reconstruction which is based on the regularized uniform bicubic B- spline patches. The experimental results are presented on synthetic and real data.
Type de document :
Communication dans un congrès
Baba C. Vemuri. SPIE Conference on Videometrics, Jul 1993, San Diego, United States. SPIE, 2031, pp.134--145, 1993, Geometric Methods in Computer Vision II. 〈http://dx.doi.org/10.1117/12.146620〉. 〈10.1117/12.146620〉
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Soumis le : lundi 20 décembre 2010 - 08:44:37
Dernière modification le : mercredi 11 avril 2018 - 01:54:55

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Changsheng Zhao, Roger Mohr, Long Quan. Global Surface Reconstruction Through Regularized B-Spline Patches. Baba C. Vemuri. SPIE Conference on Videometrics, Jul 1993, San Diego, United States. SPIE, 2031, pp.134--145, 1993, Geometric Methods in Computer Vision II. 〈http://dx.doi.org/10.1117/12.146620〉. 〈10.1117/12.146620〉. 〈inria-00548419〉

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