Image and Geometry Processing for 3-D Cinematography: An Introduction

Rémi Ronfard 1, * Gabriel Taubin 2
* Auteur correspondant
1 LEAR - Learning and recognition in vision
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : By 3-D cinematography we refer to techniques to generate 3-D models of dynamic scenes from multiple cameras at video frame rates. Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering have made 3-D cinematography possible. Important applications areas include production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television, among others. Drawing from two recent workshop on 3-D Cinematography, the 12 chapters in this book are original contributions by scientists who have contributed to the mathematical foundations of the field and practitioners who have developed working systems.
Type de document :
Chapitre d'ouvrage
Remi Ronfard and Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography, 5, Springer, pp.1-8, 2010, Geometry and Computing, 978-3-642-12391-7. <10.1007/978-3-642-12392-4_1>
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https://hal.inria.fr/inria-00548693
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Soumis le : lundi 20 décembre 2010 - 10:32:11
Dernière modification le : dimanche 14 septembre 2014 - 22:48:16

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Rémi Ronfard, Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography: An Introduction. Remi Ronfard and Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography, 5, Springer, pp.1-8, 2010, Geometry and Computing, 978-3-642-12391-7. <10.1007/978-3-642-12392-4_1>. <inria-00548693>

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