Image and Geometry Processing for 3-D Cinematography: An Introduction

Rémi Ronfard 1, * Gabriel Taubin 2
* Corresponding author
1 LEAR - Learning and recognition in vision
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : By 3-D cinematography we refer to techniques to generate 3-D models of dynamic scenes from multiple cameras at video frame rates. Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering have made 3-D cinematography possible. Important applications areas include production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television, among others. Drawing from two recent workshop on 3-D Cinematography, the 12 chapters in this book are original contributions by scientists who have contributed to the mathematical foundations of the field and practitioners who have developed working systems.
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Remi Ronfard and Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography, 5, Springer, pp.1-8, 2010, Geometry and Computing, 978-3-642-12391-7. 〈10.1007/978-3-642-12392-4_1〉
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Submitted on : Monday, December 20, 2010 - 10:32:11 AM
Last modification on : Wednesday, April 11, 2018 - 1:58:39 AM

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Rémi Ronfard, Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography: An Introduction. Remi Ronfard and Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography, 5, Springer, pp.1-8, 2010, Geometry and Computing, 978-3-642-12391-7. 〈10.1007/978-3-642-12392-4_1〉. 〈inria-00548693〉

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