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Image and Geometry Processing for 3-D Cinematography: An Introduction

Rémi Ronfard 1, * Gabriel Taubin 2
* Corresponding author
1 LEAR - Learning and recognition in vision
Grenoble INP [2007-2019] - Institut polytechnique de Grenoble - Grenoble Institute of Technology [2007-2019], LJK [2007-2015] - Laboratoire Jean Kuntzmann [2007-2015], Inria Grenoble - Rhône-Alpes
Abstract : By 3-D cinematography we refer to techniques to generate 3-D models of dynamic scenes from multiple cameras at video frame rates. Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering have made 3-D cinematography possible. Important applications areas include production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television, among others. Drawing from two recent workshop on 3-D Cinematography, the 12 chapters in this book are original contributions by scientists who have contributed to the mathematical foundations of the field and practitioners who have developed working systems.
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https://hal.inria.fr/inria-00548693
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Submitted on : Monday, December 20, 2010 - 10:32:11 AM
Last modification on : Friday, July 17, 2020 - 11:38:58 AM

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Rémi Ronfard, Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography: An Introduction. Remi Ronfard and Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography, 5, Springer, pp.1-8, 2010, Geometry and Computing, 978-3-642-12391-7. ⟨10.1007/978-3-642-12392-4_1⟩. ⟨inria-00548693⟩

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