Implicit Visibility and Antiradiance for Interactive Global Illumination

Abstract : We reformulate the rendering equation to alleviate the need for explicit visibility computation, thus enabling interactive global illumination on graphics hardware. This is achieved by treating visibility implicitly and propagating an additional quantity, called antiradiance, to compensate for light transmitted extraneously. Our new algorithm shifts visibility computation to simple local iterations by maintaining additional directional antiradiance information with samples in the scene. It is easy to parallelize on a GPU. By correctly treating discretization and filtering, we can compute indirect illumination in scenes with dynamic objects much faster than traditional methods. Our results show interactive update of indirect illumination with moving characters and lights.
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Soumis le : mardi 19 juillet 2011 - 16:28:07
Dernière modification le : samedi 27 janvier 2018 - 01:31:36
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Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand. Implicit Visibility and Antiradiance for Interactive Global Illumination. ACM Transactions on Graphics, Association for Computing Machinery, 2007, Proceedings of ACM SIGGRAPH 2007, 26 (3), pp.10. 〈http://delivery.acm.org/10.1145/1280000/1276453/a61-dachsbacher.pdf?ip=138.96.18.16&CFID=33271325&CFTOKEN=18638750&__acm__=1311085746_6589c1037d7da31136c57e37fef7eda4〉. 〈10.1145/1275808.1276453〉. 〈inria-00606794〉

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