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Procedural Noise using Sparse Gabor Convolution

Ares Lagae 1, 2 Sylvain Lefebvre 1, * George Drettakis 1 Philip Dutré 2 
* Corresponding author
1 REVES - Rendering and virtual environments with sound
CRISAM - Inria Sophia Antipolis - Méditerranée
Abstract : Noise is an essential tool for texturing and modeling. Designing interesting textures with noise calls for accurate spectral control, since noise is best described in terms of spectral content. Texturing requires that noise can be easily mapped to a surface, while high-quality rendering requires anisotropic filtering. A noise function that is procedural and fast to evaluate offers several additional advantages. Unfortunately, no existing noise combines all of these properties. In this paper we introduce a noise based on sparse convolution and the Gabor kernel that enables all of these properties. Our noise offers accurate spectral control with intuitive parameters such as orientation, principal frequency and bandwidth. Our noise supports two-dimensional and solid noise, but we also introduce setup-free surface noise. This is a method for mapping noise onto a surface, complementary to solid noise, that maintains the appearance of the noise pattern along the object and does not require a texture parameterization. Our approach requires only a few bytes of storage, does not use discretely sampled data, and is nonperiodic. It supports anisotropy and anisotropic filtering. We demonstrate our noise using an interactive tool for noise design.
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Submitted on : Wednesday, July 13, 2011 - 4:06:20 PM
Last modification on : Thursday, January 20, 2022 - 4:12:14 PM
Long-term archiving on: : Monday, November 12, 2012 - 11:01:16 AM


  • HAL Id : inria-00606821, version 1



Ares Lagae, Sylvain Lefebvre, George Drettakis, Philip Dutré. Procedural Noise using Sparse Gabor Convolution. ACM Transactions on Graphics, Association for Computing Machinery, 2009, 28 (3), pp.54-64. ⟨inria-00606821⟩



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