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Real-time Terrain Modeling using CPU-GPU Coupled Computation

Adrien Bernhardt 1, * André Maximo 2 Luiz Velho 2 Houssam Hnaidi 3 Marie-Paule Cani 1 
* Corresponding author
1 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : This work introduces a real-time terrain modeling tool using a fast GPU-based terrain solver with a lightweight CPU-based data structure.
keyword : Shape
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Submitted on : Thursday, July 28, 2011 - 3:49:20 PM
Last modification on : Friday, February 4, 2022 - 3:12:22 AM
Long-term archiving on: : Thursday, March 30, 2017 - 1:40:45 PM

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Adrien Bernhardt, André Maximo, Luiz Velho, Houssam Hnaidi, Marie-Paule Cani. Real-time Terrain Modeling using CPU-GPU Coupled Computation. SIGGRAPH '11, Aug 2011, Vancouver, Canada. pp.Article No. 65, ⟨10.1145/2037715.2037788⟩. ⟨inria-00611823⟩

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