Skip to Main content Skip to Navigation
New interface
Journal articles

Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features

Rozenn Bouville Berthelot 1 Thierry Duval 2 Jérôme Royan 1, 3 Bruno Arnaldi 2 
2 VR4I - Virtual Reality for Improved Innovative Immersive Interaction
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : We propose a generic architecture that allows mixing several 3D formats in a single viewer whatever the rendering engine used by the virtual world. Our goal is to solve the issue raised by the multiplicity of 3D formats and rendering engines through an interoperability solution inspired by the web model. Our architecture relies on the Scene Graph Adapter, a component which aims at interfacing communication between virtual world inputs (e.g. 3D files) and outputs (e.g. the interactive visualization window). For this purpose, the Scene Graph Adapter is made up of two APIs that leverages similarities between 3D formats and 3D rendering engines, the Format Adapter API and the Renderer Adapter API.
Document type :
Journal articles
Complete list of metadata

Cited literature [9 references]  Display  Hide  Download
Contributor : Thierry Duval Connect in order to contact the contributor
Submitted on : Thursday, May 1, 2014 - 2:32:43 PM
Last modification on : Friday, February 4, 2022 - 4:06:51 AM
Long-term archiving on: : Thursday, July 31, 2014 - 10:35:21 AM


Files produced by the author(s)


  • HAL Id : inria-00636145, version 1


Rozenn Bouville Berthelot, Thierry Duval, Jérôme Royan, Bruno Arnaldi. Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features. Journal of virtual worlds research, 2011, MPEG-V and Other Virtual Worlds Standards, 4 (3), pp.11. ⟨inria-00636145⟩



Record views


Files downloads