Real-Time Systems Compilation

Dumitru Potop-Butucaru 1
1 AOSTE - Models and methods of analysis and optimization for systems with real-time and embedding constraints
CRISAM - Inria Sophia Antipolis - Méditerranée , Inria Paris-Rocquencourt, COMRED - COMmunications, Réseaux, systèmes Embarqués et Distribués
Abstract : I introduce and advocate for the concept of Real-Time Systems Compilation. By analogy with classical compilation, real-time systems compilation consists in the fully automatic construction of running, correct-by-construction implementations from functional and non-functional specifications of embedded control systems. Like in a classical compiler, the whole process must be fast (thus enabling a trial-and-error design style) and produce reasonably efficient code. This requires the use of fast heuristics, and the use of fine-grain platform and application models. Unlike a classical compiler, a real-time systems compiler must take into account non-functional properties of a system and ensure the respect of non-functional requirements (in addition to functional correctness). I also present Lopht, a real-time systems compiler for statically-scheduled real-time systems we built by combining techniques and concepts from real-time scheduling, compilation, and synchronous languages.
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HDR
Embedded Systems. EDITE, 2015
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Dumitru Potop-Butucaru. Real-Time Systems Compilation. Embedded Systems. EDITE, 2015. 〈tel-01264021〉

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