Abstract : I introduce and advocate for the concept of Real-Time Systems Compilation. By analogy with classical compilation, real-time systems
compilation consists in the fully automatic construction of running, correct-by-construction implementations from functional and non-functional
specifications of embedded control systems. Like in a classical compiler, the whole process must be fast (thus enabling a trial-and-error design style) and produce reasonably efficient code. This requires the use of fast heuristics, and the use of fine-grain platform and application models. Unlike a classical compiler, a real-time systems compiler must take into account non-functional properties of a system and ensure the respect of non-functional requirements (in addition to functional correctness). I also present Lopht, a real-time systems compiler for statically-scheduled real-time systems we built by combining techniques and concepts from real-time scheduling, compilation, and synchronous languages.
Contributeur : Dumitru Potop-Butucaru <>
Soumis le : jeudi 28 janvier 2016 - 15:46:10
Dernière modification le : vendredi 29 janvier 2016 - 01:06:32
Document(s) archivé(s) le : vendredi 11 novembre 2016 - 18:44:31