Harmonic Skeleton for Realistic Character Animation - Inria - Institut national de recherche en sciences et technologies du numérique Access content directly
Conference Papers Year : 2007

Harmonic Skeleton for Realistic Character Animation

Abstract

Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location of the joints does not usually match the real bone structure of the model. This paper proposes the use of anatomical information to enhance the skeleton. Using a harmonic function, this information can be recovered from the skeleton itself, which is guaranteed not to have undesired endpoints. The skeleton is computed as a Reeb graph of such a function over the surface of the model. Starting from one point selected on the head of the character, the entire process is fast, automatic and robust; it generates skeletons whose joints can be associated with the character's anatomy. Results are provided, including a quantitative validation of the generated skeletons.
Fichier principal
Vignette du fichier
HarmonicSkeleton.pdf (3.9 Mo) Télécharger le fichier
Vignette du fichier
1-cat.png (124.42 Ko) Télécharger le fichier
Vignette du fichier
2-horse.png (25.39 Ko) Télécharger le fichier
Vignette du fichier
3-biped.png (15.72 Ko) Télécharger le fichier
Vignette du fichier
4-octopus.png (33.32 Ko) Télécharger le fichier
HarmonicSkeleton-slides.pdf (3.71 Mo) Télécharger le fichier
video-harmonic_skeleton.mp4 (6.22 Mo) Télécharger le fichier
Origin Files produced by the author(s)
Format Figure, Image
Origin Files produced by the author(s)
Format Figure, Image
Origin Files produced by the author(s)
Format Figure, Image
Origin Files produced by the author(s)
Format Figure, Image
Origin Files produced by the author(s)
Format Presentation
Origin Files produced by the author(s)
Format Video
Origin Files produced by the author(s)

Dates and versions

inria-00151606 , version 1 (04-06-2007)
inria-00151606 , version 2 (23-05-2016)

Identifiers

Cite

Grégoire Aujay, Franck Hétroy, Francis Lazarus, Christine Depraz. Harmonic Skeleton for Realistic Character Animation. SCA 2007 - ACM-SIGGRAPH/Eurographics Symposium on Computer Animation, Aug 2007, San Diego, Californie, United States. pp.151-160, ⟨10.2312/SCA/SCA07/151-160⟩. ⟨inria-00151606v2⟩
1654 View
1386 Download

Altmetric

Share

Gmail Mastodon Facebook X LinkedIn More