Removing degeneracies by perturbing the problem or perturbing the world
Abstract
We describe two problem-specific approaches to remove geometric degeneracies that we call perturbing the problem and perturbing the world. Using as our primary examples 2-d and 3-d Delaunay triangulation with Euclidean and polygonal metrics, we show that these approaches lead to relatively simple and efficient perturbations of the points that do not depend on a fixed ordering or index. Thus, they produce canonical output, which is important for producing test suites and verifiers for randomized or dynamic geometric algorithms.
Domains
Computational Geometry [cs.CG]
Origin : Files produced by the author(s)